AnySoftKeyboard Language Packs

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This repo holds all the official language packs for AnySoftKeyboard (in a mono-repo style). Each language is a set of two modules, pack and apk. pack is an Android library that holds all the information about the language pack (keyboards, dictionaries, receivers, etc.), while apk bundles that into an installable (and publishable) APK.

NOTE: this repo is in transition to mono-repo style. Some language-packs are in master while others are still in the old structure where each language-pack is a branch.

How to create a Language-Pack

Let's say you want to create a language-pack for Klingon. We'll call the pack klingon, and its locale is kl. 1. Easiest way to start, is to duplicate one of the other packs: cp -R english klingon. 1. Add the new modules to Gradle. Edit settings.gradle, add the line:

include ":languages:klingon:pack", ":languages:klingon:apk"
  1. At this point, you'll need to sync you Android Studio project.
  2. Rename the package names (com.anysoftkeyboard.english.* -> com.anysoftkeyboard.klingon.*:
    • Change package value in AndroidManifest.xml files (one in pack and the second in apk).
    • Move the PackBroadcastReceiver package to the right place.
  3. Rename the english_keyboards.xml and english_dictionary.xml files (under klingon/pack/src/main/res/xml) to klingon_keyboards.xml and klingon_dictionaries.xml.
  4. Replace the dictionary files under klingon/pack/dictionary with inputs matching your language (and remove what's not relevant):
    • Try to locate AOSP dictionary files (could be found at AOSP, or LineageOS) (you should use the XX_wordlist.combined.gz file).
    • If you have anything that was pre-built into a word-list XML, put those under klingon/pack/dictionary/prebuilt.
    • Add text files that will be parsed - word-counted - to generate word-list XMLs
  5. Generate the dictionary: ./gradlew :languages:kligon:pack:makeDictionary. This will create the following files (which should not checked into the repo):
    • raw resources under klingon/pack/src/main/res/raw/klingon_words_?.dict
    • IDs resource array under klingon/pack/src/main/res/values/klingon_words_dict_array.xml
  6. Edit klingon_dictionaries.xml:
    • to point to the new array resource @array/klingon_words_dict_array
    • replace the id with a new GUID.
    • replace name and description
    • replace the locale
  7. Set the status-bar icon text at klingon/pack/build.gradle: ext.status_icon_text = "kl"
  8. Replace the flag at klingon/apk/flagwith a, high-quality, png or svg, image of the flag. It should be namedflag.pngorflag.svg`. Note that sometimes svg files are not converted correctly, but they will produce highest quality if successful.
  9. To generate the icons, you'll need ImageMagick installed on your path. Check out the installation page for details.
  10. Generate the icons: ./gradlew :languages:kligon:pack:generateLanguagePackIcons :languages:kligon:apk:generateStoreLogoIcon. This will generate the following files (which should be checked into the repo):
    • klingon/pack/src/main/res/drawable-*/ic_status_kligon.png
    • klingon/apk/src/main/res/mipmap-*/ic_launcher.png
    • klingon/apk/src/main/play/listings/en-US/graphics/feature-graphic/pack_store_feature_graphics.png
    • klingon/apk/src/main/play/listings/en-US/graphics/icon/pack_store_icon.png
  11. Edit the keyboard layouts to your language, remove what's not needed, and add new ones if you need. Make sure the names of the layouts include you pack-name (klingon).
  12. Edit klingon_keyboards.xml. For each of the layouts you want in your pack (the layouts you created in the previous step):
    • Generate a new GUID.
    • Set the locale value at defaultDictionaryLocale to match the value you used in klingon_dictionaries.xml.
    • Set the status-bar icon at iconResId to the generate icon @drawable/ic_status_kl
    • Update the texts (name and description).

At this point, you should be able to build an APK that can be installed on your device:

./gradlew :languages:klingon:apk:assembleDebug

or directly install it on your connected device:

./gradlew :languages:klingon:apk:installDebug

Iterate on your pack until you feel it is good, and then create a PR to merge it to the master.

Publish pack

You can either publish by yourself, under your developer account and keep complete ownership, or you can let us (aka AnySoftKeyboard organization) do it.

Play Store Publish by AnySoftKeyboard organization

TO DO!!!

Languages in this repo

  1.  Afrikaans_oss: SourcePlay Store
  2.  Armenian2: Source
  3.  Brazilian: SourcePlay Store
  4.  English: Source
  5.  French: SourcePlay Store
  6.  Greek: SourcePlay Store
  7.  Hebrew: SourcePlay Store
  8.  Indonesian: SourcePlay Store
  9.  Italian: SourcePlay Store
  10.  Romanian: SourcePlay Store
  11.  Russian2: SourcePlay Store
  12.  Sardinian: Source
  13.  Spain: SourcePlay Store
  14.  Tamazight: SourcePlay Store


Copyright 2018 Menny Even-Danan

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at


Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
See the License for the specific language governing permissions and
limitations under the License.

OLD - to be removed!

This is the common template for language Packs for the AnySoftKeyboard app for Android devices. Each pack can contain and provide multiple keyboards or dictionaries for auto correction. Most packs are maintained here as branches of the repository and published to Google Play Store and F-Droid repository. There are some packs maintained as community forks, here on GitHub or not open source at all. Some of these are:

To start a new pack, follow this checklist:

  1. Fork this repository.
  2. Create a new branch, name it after the language.
  3. In Android Studio, Refactor->Rename the folder/package com.anysoftkeyboard.languagepack.languagepack in the project tree, replacing the last languagepack with the name of the language. This will automatically change it at a couple of other locations.
  4. Change applicationId in build.gradle in the same way.
  5. Edit src/main/res/xml/keyboards.xml according to the comments in it. It references src/main/res/xml/qwerty.xml, so edit this as well. Have a look at all the other Language Pack branches, to get an idea, what is possible and how to correctly configure a keyboard.
  6. If you want to add more keyboards, you can do this by copying qwerty.xml and add a element in keyboards.xml. The user can pre-select in the ASK settings, which keyboards she would like to have available for toggling through.
  7. Edit src/main/res/xml/dictionaries.xml
  8. Edit src/main/res/values/strings.xml, change the strings there and possibly add some more which are referenced in the other xml files. Also, create a new folder src/main/res/values-XX, where XX is the correspondent two-letter ISO 639-1 language code.
  9. Edit (e.g. via Inkscape) one of the files in src/main/svg-png/flag/ to represent the language, e.g. by using the flag from Wikipedia (the flag has to be placed on the right edge of the document and have the full height).
  10. Rebuild the drawables with ./gradlew svgToDrawablePng or "Build" -> "Rebuild Project" in Android Studio. Drawables will be generated at src/main/res/mipmap-*/.
  11. Choose whether you like the standard or the broad variant and set that as application's android:icon in src/main/AndroidManifest.xml.
  12. You can also add a new src/main/res/drawable/flag.png and reference it in the iconResId="" attribute in the keyboards.xml.
  13. Put the source files for the dictionary into the dictionary/ directory. Take special care to take the conditions of the license into account, under which you obtained the data.
  14. Change the build.gradle to use and configure the tasks necessary. There are several different variants (more Information):
    • GenerateWordsListTask
    • GenerateWordsListFromAOSPTask
    • MergeWordsListTask
  15. Change the README.md to reflect the characteristics of your pack
  16. Make some screenshots and replace the files in the src/main/play/ folder. One of them should be a 1024x500 banner.
  17. If a branch of the language does not exist, open an issue to request the creation of a new branch. As soon, as it is created, you can make a Pull Request from your forked branch to the one in the original repository. Provide translations of the following strings to your language:

    • title: "LANGUAGE Language Pack"
    • promo: "LANGUAGE language pack for AnySoftKeyboard"
    • description: "AnySoftKeyboard keyboards pack: LANGUAGE keyboard and dictionary.

    This is an expansion pack for AnySoftKeyboard. Install AnySoftKeyboard first, and then select the desired layout from AnySoftKeyboard's Settings->Keyboards menu."

    When it is merged, it can take a couple of days, until it is also distributed via Play Store and F-Droid.