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|
//go:build windows
// +build windows
package ui
import (
"fmt"
"os"
"golang.org/x/sys/windows"
)
var inMode, outMode uint32
func init() {
var _ = windows.GetConsoleMode(windows.Stdin, &inMode)
var _ = windows.GetConsoleMode(windows.Stdout, &outMode)
}
func setConsoleMode() {
in := inMode | windows.ENABLE_VIRTUAL_TERMINAL_INPUT
out := outMode | windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING
if inMode != 0 && inMode != in {
if err := windows.SetConsoleMode(windows.Stdin, in); err != nil {
fmt.Fprintf(os.Stderr, "Failed to set console mode: %v\n", err)
}
}
if outMode != 0 && outMode != out {
if err := windows.SetConsoleMode(windows.Stdout, out); err != nil {
fmt.Fprintf(os.Stderr, "Failed to set console mode: %v\n", err)
}
}
}
func resetConsoleMode() {
in := inMode | windows.ENABLE_VIRTUAL_TERMINAL_INPUT
out := outMode | windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING
if inMode != 0 && inMode != in {
if err := windows.SetConsoleMode(windows.Stdin, inMode); err != nil {
fmt.Fprintf(os.Stderr, "Failed to reset console mode: %v\n", err)
}
}
if outMode != 0 && outMode != out {
if err := windows.SetConsoleMode(windows.Stdout, outMode); err != nil {
fmt.Fprintf(os.Stderr, "Failed to reset console mode: %v\n", err)
}
}
}
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