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-rw-r--r--vendor/github.com/fogleman/gg/context.go738
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diff --git a/vendor/github.com/fogleman/gg/context.go b/vendor/github.com/fogleman/gg/context.go
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+// Package gg provides a simple API for rendering 2D graphics in pure Go.
+package gg
+
+import (
+ "image"
+ "image/color"
+ "image/draw"
+ "image/png"
+ "io"
+ "math"
+
+ "github.com/golang/freetype/raster"
+ "golang.org/x/image/font"
+ "golang.org/x/image/font/basicfont"
+)
+
+type LineCap int
+
+const (
+ LineCapRound LineCap = iota
+ LineCapButt
+ LineCapSquare
+)
+
+type LineJoin int
+
+const (
+ LineJoinRound LineJoin = iota
+ LineJoinBevel
+)
+
+type FillRule int
+
+const (
+ FillRuleWinding FillRule = iota
+ FillRuleEvenOdd
+)
+
+type Align int
+
+const (
+ AlignLeft Align = iota
+ AlignCenter
+ AlignRight
+)
+
+type Context struct {
+ width int
+ height int
+ im *image.RGBA
+ mask *image.Alpha
+ color color.Color
+ strokePath raster.Path
+ fillPath raster.Path
+ start Point
+ current Point
+ hasCurrent bool
+ dashes []float64
+ lineWidth float64
+ lineCap LineCap
+ lineJoin LineJoin
+ fillRule FillRule
+ fontFace font.Face
+ fontHeight float64
+ matrix Matrix
+ stack []*Context
+}
+
+// NewContext creates a new image.RGBA with the specified width and height
+// and prepares a context for rendering onto that image.
+func NewContext(width, height int) *Context {
+ return NewContextForRGBA(image.NewRGBA(image.Rect(0, 0, width, height)))
+}
+
+// NewContextForImage copies the specified image into a new image.RGBA
+// and prepares a context for rendering onto that image.
+func NewContextForImage(im image.Image) *Context {
+ return NewContextForRGBA(imageToRGBA(im))
+}
+
+// NewContextForRGBA prepares a context for rendering onto the specified image.
+// No copy is made.
+func NewContextForRGBA(im *image.RGBA) *Context {
+ return &Context{
+ width: im.Bounds().Size().X,
+ height: im.Bounds().Size().Y,
+ im: im,
+ color: color.Transparent,
+ lineWidth: 1,
+ fillRule: FillRuleWinding,
+ fontFace: basicfont.Face7x13,
+ fontHeight: 13,
+ matrix: Identity(),
+ }
+}
+
+// Image returns the image that has been drawn by this context.
+func (dc *Context) Image() image.Image {
+ return dc.im
+}
+
+// Width returns the width of the image in pixels.
+func (dc *Context) Width() int {
+ return dc.width
+}
+
+// Height returns the height of the image in pixels.
+func (dc *Context) Height() int {
+ return dc.height
+}
+
+// SavePNG encodes the image as a PNG and writes it to disk.
+func (dc *Context) SavePNG(path string) error {
+ return SavePNG(path, dc.im)
+}
+
+// EncodePNG encodes the image as a PNG and writes it to the provided io.Writer.
+func (dc *Context) EncodePNG(w io.Writer) error {
+ return png.Encode(w, dc.im)
+}
+
+// SetDash sets the current dash pattern to use. Call with zero arguments to
+// disable dashes. The values specify the lengths of each dash, with
+// alternating on and off lengths.
+func (dc *Context) SetDash(dashes ...float64) {
+ dc.dashes = dashes
+}
+
+func (dc *Context) SetLineWidth(lineWidth float64) {
+ dc.lineWidth = lineWidth
+}
+
+func (dc *Context) SetLineCap(lineCap LineCap) {
+ dc.lineCap = lineCap
+}
+
+func (dc *Context) SetLineCapRound() {
+ dc.lineCap = LineCapRound
+}
+
+func (dc *Context) SetLineCapButt() {
+ dc.lineCap = LineCapButt
+}
+
+func (dc *Context) SetLineCapSquare() {
+ dc.lineCap = LineCapSquare
+}
+
+func (dc *Context) SetLineJoin(lineJoin LineJoin) {
+ dc.lineJoin = lineJoin
+}
+
+func (dc *Context) SetLineJoinRound() {
+ dc.lineJoin = LineJoinRound
+}
+
+func (dc *Context) SetLineJoinBevel() {
+ dc.lineJoin = LineJoinBevel
+}
+
+func (dc *Context) SetFillRule(fillRule FillRule) {
+ dc.fillRule = fillRule
+}
+
+func (dc *Context) SetFillRuleWinding() {
+ dc.fillRule = FillRuleWinding
+}
+
+func (dc *Context) SetFillRuleEvenOdd() {
+ dc.fillRule = FillRuleEvenOdd
+}
+
+// Color Setters
+
+// SetColor sets the current color.
+func (dc *Context) SetColor(c color.Color) {
+ dc.color = c
+}
+
+// SetHexColor sets the current color using a hex string. The leading pound
+// sign (#) is optional. Both 3- and 6-digit variations are supported. 8 digits
+// may be provided to set the alpha value as well.
+func (dc *Context) SetHexColor(x string) {
+ r, g, b, a := parseHexColor(x)
+ dc.SetRGBA255(r, g, b, a)
+}
+
+// SetRGBA255 sets the current color. r, g, b, a values should be between 0 and
+// 255, inclusive.
+func (dc *Context) SetRGBA255(r, g, b, a int) {
+ dc.color = color.NRGBA{uint8(r), uint8(g), uint8(b), uint8(a)}
+}
+
+// SetRGB255 sets the current color. r, g, b values should be between 0 and 255,
+// inclusive. Alpha will be set to 255 (fully opaque).
+func (dc *Context) SetRGB255(r, g, b int) {
+ dc.SetRGBA255(r, g, b, 255)
+}
+
+// SetRGBA sets the current color. r, g, b, a values should be between 0 and 1,
+// inclusive.
+func (dc *Context) SetRGBA(r, g, b, a float64) {
+ dc.color = color.NRGBA{
+ uint8(r * 255),
+ uint8(g * 255),
+ uint8(b * 255),
+ uint8(a * 255),
+ }
+}
+
+// SetRGB sets the current color. r, g, b values should be between 0 and 1,
+// inclusive. Alpha will be set to 1 (fully opaque).
+func (dc *Context) SetRGB(r, g, b float64) {
+ dc.SetRGBA(r, g, b, 1)
+}
+
+// Path Manipulation
+
+// MoveTo starts a new subpath within the current path starting at the
+// specified point.
+func (dc *Context) MoveTo(x, y float64) {
+ if dc.hasCurrent {
+ dc.fillPath.Add1(dc.start.Fixed())
+ }
+ x, y = dc.TransformPoint(x, y)
+ p := Point{x, y}
+ dc.strokePath.Start(p.Fixed())
+ dc.fillPath.Start(p.Fixed())
+ dc.start = p
+ dc.current = p
+ dc.hasCurrent = true
+}
+
+// LineTo adds a line segment to the current path starting at the current
+// point. If there is no current point, it is equivalent to MoveTo(x, y)
+func (dc *Context) LineTo(x, y float64) {
+ if !dc.hasCurrent {
+ dc.MoveTo(x, y)
+ } else {
+ x, y = dc.TransformPoint(x, y)
+ p := Point{x, y}
+ dc.strokePath.Add1(p.Fixed())
+ dc.fillPath.Add1(p.Fixed())
+ dc.current = p
+ }
+}
+
+// QuadraticTo adds a quadratic bezier curve to the current path starting at
+// the current point. If there is no current point, it first performs
+// MoveTo(x1, y1)
+func (dc *Context) QuadraticTo(x1, y1, x2, y2 float64) {
+ if !dc.hasCurrent {
+ dc.MoveTo(x1, y1)
+ }
+ x1, y1 = dc.TransformPoint(x1, y1)
+ x2, y2 = dc.TransformPoint(x2, y2)
+ p1 := Point{x1, y1}
+ p2 := Point{x2, y2}
+ dc.strokePath.Add2(p1.Fixed(), p2.Fixed())
+ dc.fillPath.Add2(p1.Fixed(), p2.Fixed())
+ dc.current = p2
+}
+
+// CubicTo adds a cubic bezier curve to the current path starting at the
+// current point. If there is no current point, it first performs
+// MoveTo(x1, y1). Because freetype/raster does not support cubic beziers,
+// this is emulated with many small line segments.
+func (dc *Context) CubicTo(x1, y1, x2, y2, x3, y3 float64) {
+ if !dc.hasCurrent {
+ dc.MoveTo(x1, y1)
+ }
+ x0, y0 := dc.current.X, dc.current.Y
+ x1, y1 = dc.TransformPoint(x1, y1)
+ x2, y2 = dc.TransformPoint(x2, y2)
+ x3, y3 = dc.TransformPoint(x3, y3)
+ points := CubicBezier(x0, y0, x1, y1, x2, y2, x3, y3)
+ previous := dc.current.Fixed()
+ for _, p := range points[1:] {
+ f := p.Fixed()
+ if f == previous {
+ // TODO: this fixes some rendering issues but not all
+ continue
+ }
+ previous = f
+ dc.strokePath.Add1(f)
+ dc.fillPath.Add1(f)
+ dc.current = p
+ }
+}
+
+// ClosePath adds a line segment from the current point to the beginning
+// of the current subpath. If there is no current point, this is a no-op.
+func (dc *Context) ClosePath() {
+ if dc.hasCurrent {
+ dc.strokePath.Add1(dc.start.Fixed())
+ dc.fillPath.Add1(dc.start.Fixed())
+ dc.current = dc.start
+ }
+}
+
+// ClearPath clears the current path. There is no current point after this
+// operation.
+func (dc *Context) ClearPath() {
+ dc.strokePath.Clear()
+ dc.fillPath.Clear()
+ dc.hasCurrent = false
+}
+
+// NewSubPath starts a new subpath within the current path. There is no current
+// point after this operation.
+func (dc *Context) NewSubPath() {
+ if dc.hasCurrent {
+ dc.fillPath.Add1(dc.start.Fixed())
+ }
+ dc.hasCurrent = false
+}
+
+// Path Drawing
+
+func (dc *Context) capper() raster.Capper {
+ switch dc.lineCap {
+ case LineCapButt:
+ return raster.ButtCapper
+ case LineCapRound:
+ return raster.RoundCapper
+ case LineCapSquare:
+ return raster.SquareCapper
+ }
+ return nil
+}
+
+func (dc *Context) joiner() raster.Joiner {
+ switch dc.lineJoin {
+ case LineJoinBevel:
+ return raster.BevelJoiner
+ case LineJoinRound:
+ return raster.RoundJoiner
+ }
+ return nil
+}
+
+func (dc *Context) stroke(painter raster.Painter) {
+ path := dc.strokePath
+ if len(dc.dashes) > 0 {
+ path = dashed(path, dc.dashes)
+ } else {
+ // TODO: this is a temporary workaround to remove tiny segments
+ // that result in rendering issues
+ path = rasterPath(flattenPath(path))
+ }
+ r := raster.NewRasterizer(dc.width, dc.height)
+ r.UseNonZeroWinding = true
+ r.AddStroke(path, fix(dc.lineWidth), dc.capper(), dc.joiner())
+ r.Rasterize(painter)
+}
+
+func (dc *Context) fill(painter raster.Painter) {
+ path := dc.fillPath
+ if dc.hasCurrent {
+ path = make(raster.Path, len(dc.fillPath))
+ copy(path, dc.fillPath)
+ path.Add1(dc.start.Fixed())
+ }
+ r := raster.NewRasterizer(dc.width, dc.height)
+ r.UseNonZeroWinding = dc.fillRule == FillRuleWinding
+ r.AddPath(path)
+ r.Rasterize(painter)
+}
+
+// StrokePreserve strokes the current path with the current color, line width,
+// line cap, line join and dash settings. The path is preserved after this
+// operation.
+func (dc *Context) StrokePreserve() {
+ if dc.mask == nil {
+ painter := raster.NewRGBAPainter(dc.im)
+ painter.SetColor(dc.color)
+ dc.stroke(painter)
+ } else {
+ im := image.NewRGBA(image.Rect(0, 0, dc.width, dc.height))
+ painter := raster.NewRGBAPainter(im)
+ painter.SetColor(dc.color)
+ dc.stroke(painter)
+ draw.DrawMask(dc.im, dc.im.Bounds(), im, image.ZP, dc.mask, image.ZP, draw.Over)
+ }
+}
+
+// Stroke strokes the current path with the current color, line width,
+// line cap, line join and dash settings. The path is cleared after this
+// operation.
+func (dc *Context) Stroke() {
+ dc.StrokePreserve()
+ dc.ClearPath()
+}
+
+// FillPreserve fills the current path with the current color. Open subpaths
+// are implicity closed. The path is preserved after this operation.
+func (dc *Context) FillPreserve() {
+ if dc.mask == nil {
+ painter := raster.NewRGBAPainter(dc.im)
+ painter.SetColor(dc.color)
+ dc.fill(painter)
+ } else {
+ im := image.NewRGBA(image.Rect(0, 0, dc.width, dc.height))
+ painter := raster.NewRGBAPainter(im)
+ painter.SetColor(dc.color)
+ dc.fill(painter)
+ draw.DrawMask(dc.im, dc.im.Bounds(), im, image.ZP, dc.mask, image.ZP, draw.Over)
+ }
+}
+
+// Fill fills the current path with the current color. Open subpaths
+// are implicity closed. The path is cleared after this operation.
+func (dc *Context) Fill() {
+ dc.FillPreserve()
+ dc.ClearPath()
+}
+
+// ClipPreserve updates the clipping region by intersecting the current
+// clipping region with the current path as it would be filled by dc.Fill().
+// The path is preserved after this operation.
+func (dc *Context) ClipPreserve() {
+ clip := image.NewAlpha(image.Rect(0, 0, dc.width, dc.height))
+ painter := raster.NewAlphaOverPainter(clip)
+ dc.fill(painter)
+ if dc.mask == nil {
+ dc.mask = clip
+ } else {
+ mask := image.NewAlpha(image.Rect(0, 0, dc.width, dc.height))
+ draw.DrawMask(mask, mask.Bounds(), clip, image.ZP, dc.mask, image.ZP, draw.Over)
+ dc.mask = mask
+ }
+}
+
+// Clip updates the clipping region by intersecting the current
+// clipping region with the current path as it would be filled by dc.Fill().
+// The path is cleared after this operation.
+func (dc *Context) Clip() {
+ dc.ClipPreserve()
+ dc.ClearPath()
+}
+
+// ResetClip clears the clipping region.
+func (dc *Context) ResetClip() {
+ dc.mask = nil
+}
+
+// Convenient Drawing Functions
+
+// Clear fills the entire image with the current color.
+func (dc *Context) Clear() {
+ src := image.NewUniform(dc.color)
+ draw.Draw(dc.im, dc.im.Bounds(), src, image.ZP, draw.Src)
+}
+
+func (dc *Context) DrawLine(x1, y1, x2, y2 float64) {
+ dc.MoveTo(x1, y1)
+ dc.LineTo(x2, y2)
+}
+
+func (dc *Context) DrawRectangle(x, y, w, h float64) {
+ dc.NewSubPath()
+ dc.MoveTo(x, y)
+ dc.LineTo(x+w, y)
+ dc.LineTo(x+w, y+h)
+ dc.LineTo(x, y+h)
+ dc.ClosePath()
+}
+
+func (dc *Context) DrawRoundedRectangle(x, y, w, h, r float64) {
+ x0, x1, x2, x3 := x, x+r, x+w-r, x+w
+ y0, y1, y2, y3 := y, y+r, y+h-r, y+h
+ dc.NewSubPath()
+ dc.MoveTo(x1, y0)
+ dc.LineTo(x2, y0)
+ dc.DrawArc(x2, y1, r, Radians(270), Radians(360))
+ dc.LineTo(x3, y2)
+ dc.DrawArc(x2, y2, r, Radians(0), Radians(90))
+ dc.LineTo(x1, y3)
+ dc.DrawArc(x1, y2, r, Radians(90), Radians(180))
+ dc.LineTo(x0, y1)
+ dc.DrawArc(x1, y1, r, Radians(180), Radians(270))
+ dc.ClosePath()
+}
+
+func (dc *Context) DrawEllipticalArc(x, y, rx, ry, angle1, angle2 float64) {
+ const n = 16
+ for i := 0; i < n; i++ {
+ p1 := float64(i+0) / n
+ p2 := float64(i+1) / n
+ a1 := angle1 + (angle2-angle1)*p1
+ a2 := angle1 + (angle2-angle1)*p2
+ x0 := x + rx*math.Cos(a1)
+ y0 := y + ry*math.Sin(a1)
+ x1 := x + rx*math.Cos(a1+(a2-a1)/2)
+ y1 := y + ry*math.Sin(a1+(a2-a1)/2)
+ x2 := x + rx*math.Cos(a2)
+ y2 := y + ry*math.Sin(a2)
+ cx := 2*x1 - x0/2 - x2/2
+ cy := 2*y1 - y0/2 - y2/2
+ if i == 0 && !dc.hasCurrent {
+ dc.MoveTo(x0, y0)
+ }
+ dc.QuadraticTo(cx, cy, x2, y2)
+ }
+}
+
+func (dc *Context) DrawEllipse(x, y, rx, ry float64) {
+ dc.NewSubPath()
+ dc.DrawEllipticalArc(x, y, rx, ry, 0, 2*math.Pi)
+ dc.ClosePath()
+}
+
+func (dc *Context) DrawArc(x, y, r, angle1, angle2 float64) {
+ dc.DrawEllipticalArc(x, y, r, r, angle1, angle2)
+}
+
+func (dc *Context) DrawCircle(x, y, r float64) {
+ dc.NewSubPath()
+ dc.DrawEllipticalArc(x, y, r, r, 0, 2*math.Pi)
+ dc.ClosePath()
+}
+
+func (dc *Context) DrawRegularPolygon(n int, x, y, r, rotation float64) {
+ angle := 2 * math.Pi / float64(n)
+ rotation -= math.Pi / 2
+ if n%2 == 0 {
+ rotation += angle / 2
+ }
+ dc.NewSubPath()
+ for i := 0; i < n; i++ {
+ a := rotation + angle*float64(i)
+ dc.LineTo(x+r*math.Cos(a), y+r*math.Sin(a))
+ }
+ dc.ClosePath()
+}
+
+// DrawImage draws the specified image at the specified point.
+// Currently, rotation and scaling transforms are not supported.
+func (dc *Context) DrawImage(im image.Image, x, y int) {
+ dc.DrawImageAnchored(im, x, y, 0, 0)
+}
+
+// DrawImageAnchored draws the specified image at the specified anchor point.
+// The anchor point is x - w * ax, y - h * ay, where w, h is the size of the
+// image. Use ax=0.5, ay=0.5 to center the image at the specified point.
+func (dc *Context) DrawImageAnchored(im image.Image, x, y int, ax, ay float64) {
+ s := im.Bounds().Size()
+ x -= int(ax * float64(s.X))
+ y -= int(ay * float64(s.Y))
+ p := image.Pt(x, y)
+ r := image.Rectangle{p, p.Add(s)}
+ if dc.mask == nil {
+ draw.Draw(dc.im, r, im, image.ZP, draw.Over)
+ } else {
+ draw.DrawMask(dc.im, r, im, image.ZP, dc.mask, p, draw.Over)
+ }
+}
+
+// Text Functions
+
+func (dc *Context) SetFontFace(fontFace font.Face) {
+ dc.fontFace = fontFace
+}
+
+func (dc *Context) LoadFontFace(path string, points float64) error {
+ face, err := loadFontFace(path, points)
+ if err == nil {
+ dc.fontFace = face
+ dc.fontHeight = points * 72 / 96
+ }
+ return err
+}
+
+func (dc *Context) drawString(im *image.RGBA, s string, x, y float64) {
+ d := &font.Drawer{
+ Dst: im,
+ Src: image.NewUniform(dc.color),
+ Face: dc.fontFace,
+ Dot: fixp(x, y),
+ }
+ d.DrawString(s)
+}
+
+// DrawString draws the specified text at the specified point.
+// Currently, rotation and scaling transforms are not supported.
+func (dc *Context) DrawString(s string, x, y float64) {
+ dc.DrawStringAnchored(s, x, y, 0, 0)
+}
+
+// DrawStringAnchored draws the specified text at the specified anchor point.
+// The anchor point is x - w * ax, y - h * ay, where w, h is the size of the
+// text. Use ax=0.5, ay=0.5 to center the text at the specified point.
+func (dc *Context) DrawStringAnchored(s string, x, y, ax, ay float64) {
+ w, h := dc.MeasureString(s)
+ x, y = dc.TransformPoint(x, y)
+ x -= ax * w
+ y += ay * h
+ if dc.mask == nil {
+ dc.drawString(dc.im, s, x, y)
+ } else {
+ im := image.NewRGBA(image.Rect(0, 0, dc.width, dc.height))
+ dc.drawString(im, s, x, y)
+ draw.DrawMask(dc.im, dc.im.Bounds(), im, image.ZP, dc.mask, image.ZP, draw.Over)
+ }
+}
+
+// DrawStringWrapped word-wraps the specified string to the given max width
+// and then draws it at the specified anchor point using the given line
+// spacing and text alignment.
+func (dc *Context) DrawStringWrapped(s string, x, y, ax, ay, width, lineSpacing float64, align Align) {
+ lines := dc.WordWrap(s, width)
+ h := float64(len(lines)) * dc.fontHeight * lineSpacing
+ h -= (lineSpacing - 1) * dc.fontHeight
+ x -= ax * width
+ y -= ay * h
+ switch align {
+ case AlignLeft:
+ ax = 0
+ case AlignCenter:
+ ax = 0.5
+ x += width / 2
+ case AlignRight:
+ ax = 1
+ x += width
+ }
+ ay = 1
+ for _, line := range lines {
+ dc.DrawStringAnchored(line, x, y, ax, ay)
+ y += dc.fontHeight * lineSpacing
+ }
+}
+
+// MeasureString returns the rendered width and height of the specified text
+// given the current font face.
+func (dc *Context) MeasureString(s string) (w, h float64) {
+ d := &font.Drawer{
+ Face: dc.fontFace,
+ }
+ a := d.MeasureString(s)
+ return float64(a >> 6), dc.fontHeight
+}
+
+// WordWrap wraps the specified string to the given max width and current
+// font face.
+func (dc *Context) WordWrap(s string, w float64) []string {
+ return wordWrap(dc, s, w)
+}
+
+// Transformation Matrix Operations
+
+// Identity resets the current transformation matrix to the identity matrix.
+// This results in no translating, scaling, rotating, or shearing.
+func (dc *Context) Identity() {
+ dc.matrix = Identity()
+}
+
+// Translate updates the current matrix with a translation.
+func (dc *Context) Translate(x, y float64) {
+ dc.matrix = dc.matrix.Translate(x, y)
+}
+
+// Scale updates the current matrix with a scaling factor.
+// Scaling occurs about the origin.
+func (dc *Context) Scale(x, y float64) {
+ dc.matrix = dc.matrix.Scale(x, y)
+}
+
+// ScaleAbout updates the current matrix with a scaling factor.
+// Scaling occurs about the specified point.
+func (dc *Context) ScaleAbout(sx, sy, x, y float64) {
+ dc.Translate(x, y)
+ dc.Scale(sx, sy)
+ dc.Translate(-x, -y)
+}
+
+// Rotate updates the current matrix with a clockwise rotation.
+// Rotation occurs about the origin. Angle is specified in radians.
+func (dc *Context) Rotate(angle float64) {
+ dc.matrix = dc.matrix.Rotate(angle)
+}
+
+// RotateAbout updates the current matrix with a clockwise rotation.
+// Rotation occurs about the specified point. Angle is specified in radians.
+func (dc *Context) RotateAbout(angle, x, y float64) {
+ dc.Translate(x, y)
+ dc.Rotate(angle)
+ dc.Translate(-x, -y)
+}
+
+// Shear updates the current matrix with a shearing angle.
+// Shearing occurs about the origin.
+func (dc *Context) Shear(x, y float64) {
+ dc.matrix = dc.matrix.Shear(x, y)
+}
+
+// ShearAbout updates the current matrix with a shearing angle.
+// Shearing occurs about the specified point.
+func (dc *Context) ShearAbout(sx, sy, x, y float64) {
+ dc.Translate(x, y)
+ dc.Shear(sx, sy)
+ dc.Translate(-x, -y)
+}
+
+// TransformPoint multiplies the specified point by the current matrix,
+// returning a transformed position.
+func (dc *Context) TransformPoint(x, y float64) (tx, ty float64) {
+ return dc.matrix.TransformPoint(x, y)
+}
+
+// InvertY flips the Y axis so that Y grows from bottom to top and Y=0 is at
+// the bottom of the image.
+func (dc *Context) InvertY() {
+ dc.Translate(0, float64(dc.height))
+ dc.Scale(1, -1)
+}
+
+// Stack
+
+// Push saves the current state of the context for later retrieval. These
+// can be nested.
+func (dc *Context) Push() {
+ x := *dc
+ dc.stack = append(dc.stack, &x)
+}
+
+// Pop restores the last saved context state from the stack.
+func (dc *Context) Pop() {
+ before := *dc
+ s := dc.stack
+ x, s := s[len(s)-1], s[:len(s)-1]
+ *dc = *x
+ dc.mask = before.mask
+ dc.strokePath = before.strokePath
+ dc.fillPath = before.fillPath
+ dc.start = before.start
+ dc.current = before.current
+ dc.hasCurrent = before.hasCurrent
+}